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Journal Entry: Week 6

  • Writer: Sara Eriksson
    Sara Eriksson
  • Mar 20, 2018
  • 2 min read

This week showed great improvement in regards to the Aftermath Project. Me and Damon discussed more with Dan our audio guy, we added in all the assets both un-textured and textured, and set up the Aftermath Scene of the Viking raid in regards to destruction.

My team member and I sent away a number of audio examples to Dan and discussed further our plan for the Aftermath project. Dan seemed excited which made us excited, so that was nice. He also let us know a date for when he would be finished; Friday next week.


I also modelled, UV's and textured a few extra assets for the Lindisfarne Priory such as a table, chair, grain bags, hay piles, bowls and a flag. I also imported all of the assets into the UE4 Project file (even if they werent textured) to understand where everything should go.




Not long after, Damon finished texturing all the assets and I replaced the untextured assets in UE4. I also encountered the same issue as last week with the axis point being away from the model, so I spent allot of time rearranging the axis points and model location in Maya2018 before exporting them out as FBX's.

Once I had all the textured assets into the Lindisfarne scene, I attempted to create a destructed look by putting 'breakable assets' into the ground to create the appearance of carnage; eg, creating the illusion of broken bottles and plates etc. I also had allot of fun creating the tumbled over bookcases and wood piles.






Damon also added in arrows, modelled some stained glass windows and added in particle effects (such as water, smoke and fire), and I added in flooring, the final roof corner piece that was missing and added in the stained glass windows.




Not too much left now... I am very excited to see the finished project!

 
 
 

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