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STUDIO 3 JOURNAL ENTRY: WEEK 10

  • Writer: Sara Eriksson
    Sara Eriksson
  • Nov 26, 2018
  • 2 min read

So this week was all about modelling, texturing and rendering (and a bit of sculpting).

I started off the week by completing the Crate tutorial, and rendered out a turntable in maya. Below are the image renders from the turntables:

UNTEXTURED

WIRE-FRAME ON SHADED

TEXTURED


I put all the render sequences into After effects and edited them to create this short example of a showreel and to show off the Crate:


After this I continued onto modelling my personal assets. I started off by modelling an axe from my sketch I drew last week, then I made some books using some of the details from the axe (this was to 1. keep my assets consistent in style and 2. to make things easy on myself as far as details and modelling and UVing was concerned).


When I was modelling the book I ran into a small issue concerning polyflow and keeping objects Low Poly:

However after a bit of thought I realised it was probably best to make the spine extrusions as separate objects.

Below is the final Low Poly book:

I added on some generic shaders to get an idea of what the book might look like and to make sure the UV's were consistent:

I followed these same steps with the Axe and the open book:



I continued further with the axe compared to the books this week, and after modelling I brought the axe render into Photoshop and played with some colours:

After this I exported the model into Mudbox and sculpted in some details. Then I brought my low poly model into Substance and baked the high poly scuplt onto it. After watching lots of tutorials on how to use substance painter in the first place I ended creating some cool textures.

After this I tried figuring out how to render a turntable out of Substance painter before realising after HEAPS of searching, that there is no way to render a turntable.... very frustrating... So I brought the object and all the textures back into Maya like I did with the crate, However it turned out like sh*t... as you can see below:

So I rendered out a beautiful still out of Substance as seen below:

Then after a mini breakdown because I didn't know how to create a turntable I ended up trialling Marmoset Toolbag 3 and rendered out my turntable there... however it still didnt turn out as good as the substance render, but it will do I guess:

After this I brought my renders into After Effects and played with timing and music cues with the piece of music I was given from Callum my cross discipline Audio guy. This was my final product:

I feel as though I didn't accomplish very much this week, but after writing this I realise that I did do much more than I had initially thought which is good :)

I also created a Artstation collection of turntable inspiration with either sketchfab or marmoset toolbag interactive turntables.


 
 
 

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